Open the Geometry View ( O-key) and adjust the position of this plane to have a slight reflection on the surface. It’s important to also uncheck Visible to Camera. Double-click the surface of the plane and set its Material Type to Emissive, then change the Color to white. First, add a plane either from the Model tab or from Edit, Add Geometry, Plane. Our second technique will use a simple plane with an emissive material applied to it. Those are the basics of reflections using the HDRI Editor, which is a really great option in many cases, but let’s move on to the second technique, using actual geometry to create reflections. Anytime you update the HDRI Editor settings, refresh the HDRI by clicking the icon in the upper right of the Real-time View to view your changes in full resolution. Now, with most reflections, there’s a slight falloff, which can be adjusted with the Falloff slider. Angle the pin and reposition it to the top right corner of your model. As you move the pin you’ll see the lighting and the reflection update in real time. Select Add Pin, switch it to Rectangular, and then click the Half checkbox. In the Real-time View, you will see the light is now gone, so we’ll bring that back by adding in some Pins. To start, it’s recommended to switch the background of this startup environment to Color and select a dark gray. The HDRI Editor, which is found in the Environment tab of the Project panel allows you to set up and control individual lights (pins) for a variety of reflection options. Our first technique makes use of capabilities in KeyShot Pro.
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